The most recent changes, newest first.
The row of tour-start buttons in the published viewer is no longer locked to bottom-center. Open Tour Settings (the gear next to the + in the Tours panel) and pick one of six anchors — center-left / center / right or bottom-left / center / right. The editor Preview updates live. See Build a guided tour.
In a step-through tour, Next now walks into each of a zone's sub-zones after its own photos and videos — so a sub-zone's detail view becomes part of the guided sequence instead of being skipped.
Sub-zone markers now display their title within the first level of a zone (previously they only appeared on hover). New Show titles and Label background toggles in the Sub-Zone editor's Marker Settings let you hide the titles or add a pill behind the label.
The phone remote can now switch category buttons, page through image and video galleries, and jump straight between a zone's sub-zones. On 3D maps its Pause button pauses a tour's auto-advance, and controls that don't apply to 3D are hidden so there are no dead buttons. See Collaborate live.
Viewers can now draw and leave notes on your map in real time from their phones during a presentation. Turn on Live Collaboration in the Display Link, start a session from the phone remote, and people scan a QR to join. See Collaborate live.
Generate demo links that let anyone open a map without signing in — great for live demos and kiosks. Revoke any link, or disable all demo access at once. See Share a view-only demo link.
When two people open the same map, only one edits at a time. The other gets a read-only view and can request to take over; the current editor chooses to Save & hand over, Discard & hand over, or Keep editing. No more silently overwriting each other. See Co-editing & the edit lock.
New AI Generate option in the Add Model menu. Type a prompt, get a 3D model dropped into your scene about a minute later. Save any generation to a per-map library to reuse it later without regenerating.
Every per-mesh material override card now has a sparkles input row. Type
aged copper, hardwood floors, frosted glass, etc., and the color
and finish sliders fill in. Backed by a built-in library of common
materials, with AI fallback for anything more exotic.
Generate a 360° sky and lighting image from a text prompt and apply it as your scene's lighting and background. A new Ground projection friendly checkbox biases the generation toward eye-level horizons so the bottom hemisphere doesn't break when wrapped onto a flat ground disc.